/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, Hardware
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef FOUNDATION_GRAPHIC_3D_STANDARD_RENDER_SERVICE_ENGINE_FACTORY_H_
#define FOUNDATION_GRAPHIC_3D_STANDARD_RENDER_SERVICE_ENGINE_FACTORY_H_

#include "hualei/hualei_engine.h"
#include "i_engine.h"

namespace OHOS::Render3D {
class EngineFactory {
public:
    enum class EngineType {
        HUALEI,
    };

    static std::unique_ptr<IEngine> CreateEngine(EngineType type, const IPlatformCreateInfo& info)
    {
        switch (type) {
            case EngineType::HUALEI:
                return std::make_unique<HUALEIEngine>(info);
            default:
                return std::make_unique<HUALEIEngine>(info);
        }
    }
};
} // namespace OHOS::Render3D
#endif